Researcher at Università di Bologna
Architecture and Planning | Bologna Area, Italy, IT
Engineer and Researcher at Università di Bologna, MArch in Biodigital Architecture, PhD in Architecture, architect and coder at Co-de-iT - gravitates in the orbital that interweaves teaching & design ecologies in Computational design, articulating the force fields of complexity to trigger emergent potential. His recent interests regard the aesthetics and tectonics that emerge as a consequence of computation in architecture (and related fields), investigated through Agent-Based modeling simulation of Complex Adaptive Systems (autonomous constructor agents, whether robotics or biological) coupled with form-finding strategies.
. MArch in Biodigital Architecture (ESARQ 2008)
. PhD in Engineering with subject in Architecture
. co-founder, architect and coder at Co-de-iT
. researcher at Università di Bologna
. Co-de-iT http://www.co-de-it.com/
. personal: http://flavors.me/ale2x72
. Università di Bologna http://www.unibo.it/SitoWebDocente/default.htm?UPN=alessio.erioli%40unibo.it
._ curated content(s)
. e.cloud - http://www.scoop.it/t/e-cloud
. a3 - architectural design course at Università di Bologna (the course I'm teaching) - http://www.scoop.it/t/a3
Tools, models and strategies are interacting in a co-evolutionary process, skills help the intensification of such interaction forging computational craft; such craft is irreducibly cast in the unfolding of the design process.
. programming paradigm applied to design, research & teaching implemented in several languages and platforms: Grasshopper, Processing (Java), Python, C#, Rhinoscript.
. complex modeling (mesh & NURBS) in Rhinoceros (ART status), Blender, 3DStudio Max
. design to fabrication skills (use of RhinoCAM, NetFABB), experience with lasercut, 3 axis CNC, 6 axis robotic arm and rapid prototyping with several materials
. graphic design with Illustrator, Photoshop, InDesign